Showing posts with label Lords of Xulima. Show all posts
Showing posts with label Lords of Xulima. Show all posts

Sunday, February 1, 2015

Wishlist for Lords of Xulima 2, Part 9

The long journey is coming to an end. The last chapter of the big wishlist for Lords of Xulima 2 will cover little details from the classic Might and Magic series that were somehow lost in the course of time. Nice little touches that I would like to see return.

Title screen from Might and Magic 6
Title screen from Might and Magic 6

Saturday, January 17, 2015

Wishlist for Lords of Xulima 2, Part 8


Lords of Xulima is far more difficult than your average RPG. Still, the difficulty fluctuations follow the most common pattern found in lengthy RPGs.
 
Oldschool-veteran difficulty setting in Lords of Xulima.
Selection of the oldschool-veteran difficulty setting.


Sunday, January 11, 2015

Wishlist for Lords of Xulima 2, Part 7

Today we will take a quick glance at different possiblities to implement difficulty levels in a game. They are a invaluable tool to approach a wider audience and give less experienced players the chance to enjoy a game. Or they give players who seek challenges a way to test their abilities.

Difficulty selection in Lords of Xulima.
Selection of difficulty settings.

Friday, January 9, 2015

Wishlist for Lords of Xulima 2, Part 6


Character creation is an important aspect of each respectable RPG. The degree of freedom can vary greatly between the games so we will take a deep dive into Lords of Xulima´s approach today.

Class selection with 9 classes in Lords of Xulima.
Class selection screen during character creation in Lords of Xulima.

Saturday, January 3, 2015

Wishlist for Lords of Xulima 2, Part 4

Have you already played Lords of Xulima? Even if you only played for a tiny little hour, the following chapter will cover a very familiar sting of anger that you have felt during combat.

Melee attack in Lords of Xulima with 51% hit rate.
Low chances to hit like this one are a pretty common sight.

Wednesday, December 31, 2014

Wishlist for Lords of Xulima 2, Part 3



To offer a bit of distraction from the main plot and to offer the opportunity to earn a few extra coins and experience points, many RPGs offer secondary quests for the player to solve. They greatly vary in quality, from a simple fetch quest to an additional elaborate storyline within the game world.

A job board in Lords of Xulima.
Side-quests are handed out by the local instructor in Lords of Xulima. This may be a matter of taste but I found it to be super-convenient.

Monday, December 29, 2014

Wishlist for Lords of Xulima 2, Part 2

After a look at the food mechanic and the non-combat skills in the first part, we will now dive deep into the available equipment in Lords of Xulima. Adventuring and finding fabled and powerful artifacts to gear up your party is an pivotal part of character progression as it is to be expected from an oldschool RPG.

Treasure chest in Lords of Xulima
Finding a huge treasure chest in a deadly dungeon is one of the most exciting things in an adventurer´s life.

Sunday, December 28, 2014

Wishlist for Lords of Xulima 2, Part 1


After following the development of LoX for over a year now and having played it for many, many hours, I decided to make a final list of all the shortcomings in the gamplay that leave room for improvement. I really love the game and want to experience an even better Lords of Xulima 2, so I felt it could be useful to share some of the thoughts of a person who has approx. 10 years of experience with game design. However, this is not a game review. There are a few very detailed ones out there, like the review found in the blog of Saintus.

The 9 Lords of Xulima as depicted by in-game cinematics.
The 9 Lords of Xulima

Thursday, August 7, 2014

Recently on Kickstarter, Part 5 of 5: Lords of Xulima (final words)

Why Lords of Xulima will be a great game


Substance: the foundations are already there

While many projects on kickstarter.com are not much more than ideas and animated tech demos, this game looks to be fairly far into development. A video displaying the first minutes of the game is already available, so there is already a solid foundation, giving the backers more insight and also more confidence in the project.


Thursday, July 24, 2014

Recently on Kickstarter, Part 4 of 5: Lords of Xulima (continued)

First impressions: Lords of Xulima


Perspective: Exploration

The top-down perspective used outside of battles bears a striking resemblance to games like Baldur´s Gate. That much is obvious. Something I also noticed: the character can walk slowly or sprint, depending on how far away your cursor points from his position. I only remember one game where I found this control scheme, it was a German RPG called Albion. Maybe it has some deeper meaning, for example for stealth sections where you are easier to spot when running. But this is just speculation.