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| Title screen from Might and Magic 6 |
Showing posts with label Lords of Xulima. Show all posts
Showing posts with label Lords of Xulima. Show all posts
Sunday, February 1, 2015
Wishlist for Lords of Xulima 2, Part 9
The long journey is coming to an end. The last chapter of the big wishlist for Lords of Xulima 2 will cover little details from the classic Might and Magic series that were somehow lost in the course of time. Nice little touches that I would like to see return.
Saturday, January 17, 2015
Wishlist for Lords of Xulima 2, Part 8
Sunday, January 11, 2015
Wishlist for Lords of Xulima 2, Part 7
Today we will take a quick glance at different possiblities to implement difficulty levels in a game. They are a invaluable tool to approach a wider audience and give less experienced players the chance to enjoy a game. Or they give players who seek challenges a way to test their abilities.
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| Selection of difficulty settings. |
Friday, January 9, 2015
Wishlist for Lords of Xulima 2, Part 6
Saturday, January 3, 2015
Wishlist for Lords of Xulima 2, Part 4
Wednesday, December 31, 2014
Wishlist for Lords of Xulima 2, Part 3
To offer a bit of distraction from the main plot and to offer the opportunity to earn a few extra coins and experience points, many RPGs offer secondary quests for the player to solve. They greatly vary in quality, from a simple fetch quest to an additional elaborate storyline within the game world.
Monday, December 29, 2014
Wishlist for Lords of Xulima 2, Part 2
After a look at the food mechanic and the non-combat skills in the first part, we will now dive deep into the available equipment in Lords of Xulima. Adventuring and finding fabled and powerful artifacts to gear up your party is an pivotal part of character progression as it is to be expected from an oldschool RPG.
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| Finding a huge treasure chest in a deadly dungeon is one of the most exciting things in an adventurer´s life. |
Sunday, December 28, 2014
Wishlist for Lords of Xulima 2, Part 1
After following the development of LoX for over a year now and having played it for many, many hours, I decided to make a final list of all the shortcomings in the gamplay that leave room for improvement. I really love the game and want to experience an even better Lords of Xulima 2, so I felt it could be useful to share some of the thoughts of a person who has approx. 10 years of experience with game design. However, this is not a game review. There are a few very detailed ones out there, like the review found in the blog of Saintus.
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| The 9 Lords of Xulima |
Thursday, August 7, 2014
Recently on Kickstarter, Part 5 of 5: Lords of Xulima (final words)
Why Lords of Xulima will be a great game
Substance: the foundations are already there
While many projects on kickstarter.com are not much more than ideas and animated tech demos, this game looks to be fairly far into development. A video displaying the first minutes of the game is already available, so there is already a solid foundation, giving the backers more insight and also more confidence in the project.
Thursday, July 24, 2014
Recently on Kickstarter, Part 4 of 5: Lords of Xulima (continued)
First impressions: Lords of Xulima
Perspective: Exploration
The top-down perspective used outside of battles bears a striking resemblance to games like Baldur´s Gate. That much is obvious. Something I also noticed: the character can walk slowly or sprint, depending on how far away your cursor points from his position. I only remember one game where I found this control scheme, it was a German RPG called Albion. Maybe it has some deeper meaning, for example for stealth sections where you are easier to spot when running. But this is just speculation.
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