Showing posts with label Experience. Show all posts
Showing posts with label Experience. Show all posts

Thursday, September 10, 2015

Improving Witcher 3 would be Witchcraft (6): Experience and Money

 
One last time we return to the world of Geralt to discuss the 2 fundamental gameplay features of gaining experience and money. Amassing experience and advancing in level is the most important aspect of character growth. It is a strong motivation for the player to keep on going. The same holds true for money.
In essence, they are both currencies, or numbers, that need to be adjusted by the game designer to prevent 2 things from happening: giving the player not enough of them leads to frustration and repetitive grinding. Giving them too much will sooner or later make the player too powerful and trivialize the content, leading to boredom. So how does Witcher 3 fare in this regard?

Sunday, August 17, 2014

Hell Gates 2: Experience Points, classical approach with a twist

At the first glance, the experience points system in Hell Gates 2 seems pretty basic. Your hero starts fairly incompetent at level 1. By defeating enemies he gains experience and with enough of them he will advance to the next experience level.

Combat scene from Hell Gates 2 in the Land of the Undead
Killing these undead foes will give you lots of experience.

Tuesday, July 15, 2014

Experience Points

It is a bit ironic: twenty years ago, experience points were such a alien concept. They were so... Japanese. Especially here in Europe, we missed a great deal of cult classics, because RPGs and games with experience points seemed to be not in demand. Just think about how many games from the early Final Fantasy and Dragon Quest series were never released to the Western audience.